Problem: Assisted onboarding couldn’t scale and slowed customer acquisition
Role: Senior UX Designer, end-to-end ownership
Scope: External web + mobile onboarding, backend constraints, operational workflows
Outcome: Reduced completion time, increased application volume, lower operational cost
Where the Process Broke Down
Digital onboarding had been part of the business for several years, but the experience hadn’t been designed to scale. Over time, incremental changes introduced additional steps, manual reviews, and dependencies on internal teams.
While customers could technically complete onboarding, they were often blocked from starting independently. Every application required some level of assistance, which slowed down activation and created unnecessary work for operations teams.
As application volume increased, the process became harder to manage. What worked at a lower scale created growing operational overhead, making the existing model unsustainable as the business continued to grow.
What Needed To Change
The goal was to allow customers to start an application the moment they encountered the product, without needing assistance from internal teams. At the same time, the experience needed to preserve required validation, compliance checks, and system integrity.
Rather than rebuilding the entire onboarding system, we focused on creating a self serve entry point that reduced friction while minimizing risk to the core product. This approach allowed us to move faster, limit disruption, and validate changes incrementally.
The experience needed to feel approachable and lightweight, while still supporting the data and workflows required downstream.
My Role in Shaping the Experience
I led UX for the onboarding experience, from early problem framing through design, validation, and post launch refinement.
I partnered closely with product, engineering, and operations to understand constraints, align on priorities, and make decisions that balanced customer needs with technical and business realities. This included defining scope, shaping interaction patterns, and helping teams move forward when requirements were still evolving.
Throughout the process, I was responsible for design decisions and tradeoffs, ensuring the experience remained usable, scalable, and maintainable over time.
Tradeoffs Made Early
Several key decisions shaped the direction of the experience early on.
Key decisions
Prioritized early activation over full data collection upfront
Accepted reduced customization to speed onboarding and reduce complexity
Deferred edge cases to protect system stability and meet timelines
These tradeoffs allowed customers to get started quickly while ensuring the system could handle increased volume without introducing unnecessary risk. Some flexibility was intentionally postponed in favor of clarity, reliability, and speed.
Once the experience was live, the impact showed up quickly and the results were immediate.
A sturdy flow designed to support iteration without rework
A refreshed interface that balanced clarity with brand continuity.
From Design to a Working System
During development, I served as one of two QA reviewers.
This involved testing across permission levels, validating error states, verifying keyboard behaviors, and catching visual inconsistencies before release. Once live, we monitored behavior through BI dashboards and session replays to identify friction points.
Where the Experience is Heading
Upcoming phases include a web-based version that allows sales reps to send custom application links, eliminating the need to download the app. Additional work includes pre-filled fields using public data and deeper integration into a new payout workflow.
This project positioned me to continue leading some of the most impactful initiatives across the company.
Reflections & Impact
Progress indicators and clear sectioning helped users understand where they were and what remained.
Behavioral data validated early assumptions and guided post-launch refinements.
Questions were evaluated, reduced, or deferred to keep the initial application focused.
Early sketches explored structure and sequencing before committing to layout or UI.








