My Work

Design Principles

About Me

At a Glance

Problem: UI patterns were inconsistent, difficult to scale, and costly to maintain

Role: Senior UX Designer, design system lead

Scope: Enterprise web products, internal tools, cross-team adoption

Outcome: Faster design and development, improved consistency, and a shared foundation used across teams

Drift

Timeline

Timeline

2024-Present

2024-Present

Tools

Tools

Figma, Storybook, Jira

Figma, Storybook, Jira

Where Drift Began

Drift started as a growing Figma file teams relied on but could not fully trust. Components lacked structure, documentation was thin, and design did not consistently match code. My role was to turn it into something teams could actually build fromO

When the Old System Started Showing Its Limits

What worked early did not scale. UI became inconsistent, components needed constant rework, and design and development fell out of sync. Without clear ownership, the system created more friction than speed.

What We Optimized For

Before building, we aligned on what mattered most. Consistency, speed, clarity, and scalability guided every decision moving forward.

Making The Case

We tied system issues directly to lost time and slower delivery. With support from engineering, Drift was positioned as a long-term investment instead of a simple cleanup effort.

Getting The Basics Right

We started with the fundamentals. Semantic color tokens, standardized typography, and an 8px grid system created a stable foundation. Components were then built using atomic principles on top of Material UI so they could scale.


Measured Impact at Scale

Measured Impact at Scale

As Drift expanded across the organization, these outcomes reflect improvements in speed, consistency, and collaboration.

30%

Faster component build time

Faster component build time

Faster component build time

5

Separate applications using Drift (web + mobile)

Separate applications using Drift (web + mobile)

Separate applications using Drift (web + mobile)

6 mo.

Full company adoption of Drift as the primary design system for the organization.

Full company adoption of Drift as the primary design system for the organization.

Full company adoption of Drift as the primary design system for the organization.

12

Development teams using Drift- Including 100+ individual developers

Development teams using Drift- Including 100+ individual developers

Development teams using Drift- Including 100+ individual developers

Making It Easy To Use

Making It Easy To Use

I focused on making Drift easy to adopt. Clear guidance around components, color, and typography helped teams move faster without second-guessing decisions.

I focused on making Drift easy to adopt. Clear guidance around components, color, and typography helped teams move faster without second-guessing decisions.

Keeping Drift Clean

Keeping Drift Clean

As adoption grew, I introduced a structured intake process for new components and updates. Designers submit requests, we evaluate fit, align with dev leads, and track builds through delivery. I also QA every component before release to maintain consistency.

As adoption grew, I introduced a structured intake process for new components and updates. Designers submit requests, we evaluate fit, align with dev leads, and track builds through delivery. I also QA every component before release to maintain consistency.

What Changed After Drift

Design and development became tightly aligned. Figma and code matched, rework dropped, and teams moved faster with more confidence.

What Changed After Drift

Design and development became tightly aligned. Figma and code matched, rework dropped, and teams moved faster with more confidence.

Where Drift Is Today

Drift is now used across teams and products as a shared system. I manage its evolution, ensuring it stays consistent, scalable, and aligned with how we build.

The Important Matters

Early Impact

The difference was obvious right away. Component build time dropped by about 30%, and design-to-code accuracy was nearly one-to-one. Designers stopped second-guessing handoffs, and developers finally had components they could rely on. Within three months, Drift had caught the attention of senior development leadership, and by six months it was being used across every web and mobile application.

Early Impact

Scaling & Leadership

Results That Last

Lessons Learned